Steampunk character
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Zbrush + Blender for modeling and Uvmaps. Substance for textures. Maya for setting textures/shaders, X-gen and rendered on Arnold.
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I created this character for an indie game project. Although the concept wasn’t ultimately used, I decided to fully finish the model, create some renders, and add it to my portfolio.
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The idea was to design an eccentric scientist. He lost his right forearm during a failed experiment, as a result of the accident he also lost vision in his right eye and suffered facial and clothing damage. On his back, he carries a beetle-shaped mechanical device that unfolds into wings, allowing him to fly short distances at low altitude. His robotic arm can also function as a weapon.
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Despite all these enhancements, he still carries his reliable revolver for quick draws and precise shots.
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Thanks for visiting.
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